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Mass Effect 3 Demo

Mark Unread · 12 replies
46 posts
And of course, how many reloads have been caused in second, third or more playthroughs by having skip dialogue and confirm dialogue choice handled by the same key.... *shudder*
Posted Feb 23, 12 · Last edited Feb 23, 12
429 posts
yaldo wrote:
And of course, how many realoads have been caused in second, third or more playthroughs by having skip dialogue and confirm dialogue choice handled by the same key.... *shudder*

This...I completely forgot about that. Happened to me yesterday or the day before in fact.
577099ac87695cf5.png
Posted Feb 23, 12 · OP
649 posts
My god, a ton of actions bound to the spacebar? The hell?

I hope they fix that. Or... let us bind out own keys like PC games have allowed for years until more recently with the consoles becoming dominate.

As a fellow developer, it shouldn't be difficult at all to change the code for the key binding - _if_ they coded it correctly in the first place. Have some sort of global static properties that you substitute for the various actions, and just call the global property instead of hand coding it locally everywhere.

Then they could just change a single place to rebind the key for that action. Of course if they did it the shitty way, then it's hell to fix because then it's spread out everywhere. Then you risk missing some spots, and it can potentially take a lot of time for someone to go find it all. I'd still guess no more than a days work for each key rebinding, and possibly a lot less.

Gahh!!!
Posted Feb 24, 12
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